Rihla

Rihla

About

Rihla is an Augmented Reality gaming system to aid in the early identification of learning disabilities and prompt a conversation between parents and teachers to help children get support as early as possible. Children would use Rihla to play several games designed to test specific skills over a few weeks. The gaming system would then flag students who consistently struggle with a skill or skills and generate an analysis of a possible learning disability associated with that skill. The child’s parents and teacher would receive a summarized report of their performance indicating areas of poor performance.

Team

Trisha Saxena

Trisha Saxena

American University of Sharjah

Sarah Al Mubarak

Sarah Al Mubarak

American University of Sharjah

Areeba Naqvi

Areeba Naqvi

American University of Sharjah

We are Design Management students from the American University of Sharjah who aim to develop innovative solutions to solve user problems. We are passionate about improving user experiences by applying design thinking methods to create solutions that are meaningful and relevant to the users. Rihla was the result of a semester-long Design Thinking group project that began with a look into the future of education in the United Arab Emirates. Rihla is an Augmented Reality game system that seeks to help in the early detection of learning disabilities including ADHD, dyslexia, and dyscalculia in children aged 7 to 6, while also offering an immersive and inclusive learning experience for all students.

Shuchita Sengupta

Shuchita Sengupta

American University of Sharjah

Daniella Fernandes

Daniella Fernandes

American University of Sharjah

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